4/25/2023 0 Comments Motorsport manager 3 guide![]() There are some clever options you can combine to really help with results, (that aren’t as obviously over-powered as the GT hybrid systems).įirstly, you can sign a pair of pay drivers who have high marketability and just rake in the cash regardless of where you finish. ![]() I did pretty much the same in my open wheel game where I took over ZRT, which I think are the second worst team available, except there I did go into the red to buy the factory upgrade to get to 20 staff. Only gaming the hybrid recovery systems, (not an option on open wheelers), is giving me results. In season two I still haven’t built any buildings and the car is better, but still comfortably the worst on the grid. I had changed the budget to give the max amount to next year’s car, so I was still losing a lot of money, but I had told the boss I expected to finish 10th meaning there was no pressure, and when I finished 9th everyone was happy. In my create-a-team GT team I stopped spending after race four in the first season. I dropped it fairly quickly on iOS, I don’t think I gave it a fair shake at the time. I guess that means I should stop designing parts, but I still need many improvements still. One thing one of the guides said to do is to stop spending mid season so I can save money for next season. I wasn’t paying as much attention to tire temperature as I should have been and I have a little better idea on how to tune the car now. I really don’t know what I am doing in races, so I finally just read some guides. On performance, everything has been improved to max, but I am still building reliability up on everything. I can’t even dream about buildings at this point. I have about $1.5 million to spend after each race and I have been designing parts. I seem to be able to place 5th or 6th in most races.įinances aren’t great though. My youngest driver is quickly improving and my car is slowing getting up there to average (6 races into the 1st season). Was trying to make it easier on myself with weak expectations. Rule-breaking parts are generally much higher quality and you don’t need to work on its reliability as it’s never going on the race car.Īpparently I started in the lowest tier with one of the worst teams. That way you can’t get it confiscated by the organising body, but it still counts toward next year’s starting part rating. This is also ripe for end of season experiments, where you build a super high quality part that is also illegal and then never put it on the car. So ideally you want two really good brake systems, as an example, with a small gap in quality so the quality of next year’s starting brake system is predictable. The aim though is to have one part of your car that’s in the top five for quality by season end.Īt the end of the season the game takes your two top-rated parts in any section and generates next season’s starting parts at a point somewhere between those two. It might do one race on your lead car, one race on your backup car and then never race again because you have new parts that have overtaken it, so you have a balancing act going on. Usage of this part is going to be very fluid as you build new versions, meaning you shouldn’t spend too much time buffing its reliability. ![]() Then find the part that’s critical most often that isn’t the engine and focus on building that up as high as you can. Part development is trickier, and I would suggest you look at the race calendar at the start of the season and note down which parts are listed as critical for each race. At that point you can spend much more of the race pushing the car without hitting the red zone for component life. Once you have everything over 65%, go back through the cycle again and try to get them to over 85%. I split my engineers so only one is on development and everyone else is on reliability until I get all parts to the point where I can manage them to a race finish. I think it costs $8,000,000.Įarly in the season you should be trying to get all your car parts to over 65% reliability, even at the expense of improving the actual quality of the existing part. The only building I would say is worth the money in division three is the one that doubles your factory staff to 20, so that you can have many more working on development or reliability. Are you struggling with finishing? Or with keeping pace with the other teams with part development?ĭo you still have spec wings, front and rear? Any other parts now spec due to rule changes?
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